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herogold.us>>News0806 >> PVP vs Training : The Real Story
PVP vs Training : The Real Story

For those that have quite a few questions on PVP builds, stats figures and in general curiousity.

PVP as you are aware is Player vs Player action. This involves close battle betweent two players or maybe even more [pve]. If someone believes that PVP is going to reflect the same as training or fighting off bosses, you are gravely mistaken. A level 70 player could easily kill a level 85 monster. But a level 70 player would probably die quite easily from a level 85 player. So then it comes down to if your character will reflect a good pvp?r or a fast leveller?

There is alway going to be advantages and disadvantages in using stats points to max a players one specific area ie. like stacking stats for strength. This will give a player huge amounts of HP and carrying ability, or stack stats for dexterity hero gold. This will allow a player to dodge hits and accurately hit others without having so many "misses" and of course adding huge amounts of defense [ keep in mind defense will only reduce amount of damage done by regular hits and not skill damage]. Then there is the ability to stack stats for intelligence. This will give a player huge amounts of combat attack or skill attack damage. This will also give players huge amounts of combat defense or the ability defend from skill attacks.

As you are lower level those stats do not truly do a player justice. It will seem that stats at a low level doesn?t truly give you any advantages hero online gold. For this reason you could play it 2 ways. You could rely on your potting ability to carry you further into the game. You could stack your points on one specific area [intelligence] and in hopes to level faster, but also need to pot more because you are stacking most your points to be able to kill faster. Then there is evening out your points and balance your points between your 3 different areas. Depending on your build, is where you must determine where to place your stat points. For instance, with Warrior, they can level fast because they are the strongest, but they also can be the most boring hero gold. Assassins are fun because they can hide/stealth and attack out of no wheres, but they also can die fast if you don?t have aren?t careful. So in order to correctly place your points you need to train or level. While you are training to need to determine what your weaknesses are. Take a few different armors/rares and go out to a training area and determine if damage is being done more from skill hits or regular hits. You could evenly distribute your stat points in order to place more validity on your defenses and how many monsters [mobs] you could kill at once.

There is also the thought that if you can kill fast, you won?t die fast. This is only true if you have a very rare weapon that has high damage ability. You will find that, that weapon will get you through many levels faster just because it will allow you to kill monsters faster than a normal weapon would. For instance an Warrior Blader could easily kill mobs very fast, if he/she had a "Violet Blade" with high skill damage . Then he/she could stack their intelligence to create a high skill damage player. But keep in mind, he/she needs have to have 1. HP jewelry to make up for HP that could have been attained by using stat points. 2. Defense Armor, because he/she sacrificed stat points to intelligence they would have to have high defense armor to make up for less dexterity.

In conclusion, PVP is awesome when you have the right armor/weapons to back up your player hero online gold. But having an extreme PVP character also means sacrificing training/levelling unless you can accommodate stacking your stats points by having the proper armor/jewelry to make up for those areas.
 

[Source:Original] [Author:admin] [Date:08-06-01] [Hot:]

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